Swift UI basics: Handling User Inputs

Swift-Review

User input is key to any app or website. Whether it’s for validation purposes, to capture data from a user, or to allow a user to interact with the app or website, handling user input is essential. SwiftUI provides users with an easy way to handle user input by providing APIs for building custom input views and editing screens. In this article, we will explore how you can use these APIs to build custom forms and inputs in your apps.

What is SwiftUI?

SwiftUI is a powerful library for building user interfaces in Swift. It gives you the ability to create complex UIs with ease, and it provides a lot of convenience features that make development easier. In this article, we’ll take a look at some of the basics of using SwiftUI, and we’ll demonstrate how to handle user inputs in our UIs.

First things first: Let’s create a simple UI in SwiftUI. We’ll use a StackView to display two labels, and we’ll add a button to toggle between the labels. To get started, open up your Xcode project and create a new file named StackViewExample.swift . Next, add the following code to the file:

import UIKit class StackViewExample : UIViewController { @IBOutlet weak var label1 : UILabel ! @IBOutlet weak var label2 : UILabel ! override func viewDidLoad () { super . viewDidLoad () // Do any additional setup after loading the view } }

Next, we need to define our stack view’s content. Add the following code below the other imports in StackViewExample.swift :

var stackView : StackView ! let counter = 0 func _ready (): stackView . contentSize = CGSizeMake ( 160 , 160 ) stackView . frame = CGRectZero counter ++ // Update the stackview’s content every time it’s ready! self.

Handling User Inputs in SwiftUI

In this blog article, we are going to take a look at how to handle user input in SwiftUI. We will discuss how to get user input from the keyboard, the mouse, and touch devices. We will also show how to create custom views that can receive user input.

We will begin by discussing how to get user input from the keyboard. In SwiftUI, we use UIApplication main window delegate methods to get keyboard input. The following table lists the available methods:

Method

Description

initWithFrame:bounds:

This method is used to initialize the application with the frame and bounds of the main window.

keyboardWillShow:animated:

This method is called when the keyboard appears on-screen. It is used to provide a callback for handling key presses and other events.

keyboardDidShow:animated:

This method is called when the keyboard disappears from screen. It is used to provide a callback for handling key presses and other events.

IBAction func keyboardDidShowForWindow(_ window : UIScreen) { // Code here }

In addition, we can use respondToKeyEvents() on our custom views to handle key presses and other events. For example, we can add the following code block inside of our view’s loadView() function:

let myView = UIView(frame : CGRect(x : 0 , y : 0 , width : self .view.bounds.width, height : self .view.bounds.height)) myView.respondToKeyEvents() // Code here

In the code block above, we are telling our view to respond to key presses by calling the respondToKeyEvents() function. We can also use this method to handle other events, such as when the user clicks on a button or moves the mouse over a element in our view.

We can also use the keyboardDidHide:animated: method to handle when the keyboard disappears from screen. For example, we could add the following code block to our view’s dealloc() function:

myView.keyboardDidHide(animated : true ) // Code here

This code block will cause our view to disappear from the screen and then reappear once the keyboard has disappeared.

In addition, we can use keyValueForEventHandler() on our custom views to get key-value pairs from the keyboard input. For example, we can add the following code block inside of our view’s loadView() function:

let myView = UIView(frame : CGRect(x : 0

Sample Code for handling User Inputs

In this article, we will take a look at how to handle user inputs in Swift. We will create a simple application that asks the user for their name and age, and stores these values in variables. We will also create a UITextField class to handle user input.

The first thing we need to do is create an empty project in Xcode. We can use any name for our project, but we will call our project “UserInputs”. Next, we need to add a main() function to our project. This function will be responsible for running the application and handling user input:

func main() { // Setup the application’s main environment let app = UIApp(name: “UserInputs”) // Load the application’s data from a file let data = [ “name”: “John”, “age”: 25 ] // Show the user interface and allow them to input information app.show() }

In this code, we first setup our application’s environment by loading the data from a file. Next, we show the user interface and allow them to input information. Finally, we store the user input in two variables: name and age.

To process user input, we first need to create a UITextField class. We can do this by opening up MainController.swift file and adding the following line of code at the top of the file:

class UserInputs : UIViewController { var nameText

Conclusion

In this tutorial, we will go over some of the basics of handling user inputs in swift. We’ll be talking about some common input methods as well as how to handle errors when dealing with user input. By the end of this article, you should be able to conceptualize and handle user inputs in swift confidently.

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