Swift UI: Drawing and animation


SwiftUI is a powerful development tool that gives you the ability to create beautiful user interfaces in record time. In this article, we will discuss some basic concepts of SwiftUI and show you how to create a simple animation using it. If you’re new to SwiftUI or want to learn how to make your user interfaces more interactive and visually appealing, this is the article for you. By the end, you’ll be able to create slick animations using SwiftUI in no time!

What is Swift UI?

Swift UI is a new graphical user interface (GUI) framework developed by Apple Inc. for its iOS and macOS operating systems. It makes use of graphics rendering, animation, and scene management to create an aesthetically pleasing experience for the user. The design of the Swift UI to lightweight and fast, making it a suitable choice for high-performance applications.

Drawing and Animation with Swift UI

With Swift UI, you can quickly and easily create powerful graphical user interfaces (GUIs) with a range of animations and effects. This article will sho you how to create a simple interface with a loading indicator. It uses basic drawing and animation techniques.

First, you’ll need a UIView subclass to represent the interface elements. Create an InterfaceView class and add the following properties:

class InterfaceView: UIView { var loadingIndicator:UIImageView! let titleLabel:UILabel! }

Next, create an instance of the InterfaceView class and set its initial values. Add the following code to the bottom of your main() function:

// Set up the UI for our application. self.titleLabel.text = “Swift UI: Drawing and Animation” self.loadingIndicator = UILabel() self.openInNewTabButton = UIButton(type: .cancel) // Add the view to the scene scene = UIScreen().mainScreen() InterfaceView(frame: CGRect(x: 0, y: 0, width: width – 200, height: 200))

Animating a Button with Swift UI

In this tutorial, we’ll show you how to create a simple button in SwiftUI and animate it using delegate methods. We’ll start by declaring the necessary variables and importing the relevant libraries. Then, we’ll create a UIView subclass called ButtonView and initialize it with the necessary properties. Next, we’ll add the necessary code to handle the user tapping on the button, which will trigger an animation action. Finally, we’ll call the respective delegate methods to perform the animation sequence.


In this article, we will be discussing the basics of Swift UI drawing and animation. We will be taking a look at different ways to create basic shapes with lines and curves, as well as how to animate these shapes using animatable properties. By the end of this article, you should have a good understanding of how to use Swift UI animation in your own projects. So without further ado, let’s get started!

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